Adventures in Shadowspar

Reaching Mont Du Plat

The Party awoke the next day at the inn of the blushing trout. The Inn Keeper Sathe, his wife Beefa, and their daughter Lido had succumbed to the plague and turned on their patrons. The party decided to spare the lives of the family, electing instead to wrestle them to the ground and place them in restraints.

Afterwards Ali Lightfoot and Shven Homeforger collaborated with Wider the Priest, and Vilan the Leatherworker to conduct door checks throughout the village to ensure that the disease had not claimed any of the other townsfolk. Herschel and Ricven helped the rest of the party resupply at his cabin where each of them were equipped with up to one week of dry rations and full wineskins.

Three more afflicted were found at the Tavern of the Cracked Mug during the sweep of Crystal Shores. Moosecavelli the Tavern owner and two of his drinking buddies Krestoff and Tern had reached the final stages of the disease and attacked the party. Vilan took wounds but the party prevailed killing all but the Tavern Owner. Able to wrestle Moosecavelli into restraints, the party gagged him and transported him to the temple to be kept watch over.


The death of the fishermen brothers, Krestoff and Tern, would surely be frowned upon by the villagers. To avoid conflict Wider and Herschel bade the PC’s to leave the town whether for aid or naught. Herschel charged Ricven with the task of exploring the northern settlement of Mont Du Plat for answers to the plague. The other PC’s agreed unanimously to aid him in this task.

The travel to Mont Du Plat was only one half day along a well beaten path. Along the way Ali Lightfoot was able to shoot a squirrel for food.

Upon arriving at the foot of Mont Du Plat it was observed the town was barren and abandoned. The buildings are in shambles and disrepair. Ali’s tracking skills suggest that the only travel along the main roads were by a group of horses that left tracks on the road to the old fort.

Ali was able to determine that the tracks were a few weeks old placed in the path during the last rainfall, just shy of one month ago.

Kaveril and Ali have decided to investigate the ruins proper.

Shven, Mariak, and Ricven are exploring the outskirts of the settlement.

At Current Shven and Mariak are in a small farmhouse, (building #1) they have felled three plague victims consisting of a husband, wife, and child.

Kaveril and Ali are approaching the Entrance to the Mont Du Plat Keep Ruins.

Ricven used animal friendship on stray white wolf picking it’s way through the ruins of a hovel along the village exterior (building #3).

Ricven is creeping up the stairs to the “sleeping quarters” of the Inn of the Skeleton (building #2).

The Murky Crystal Shores
The First Encounters

Cruian Hathers is a traveling merchant who accepts travelers upon his caravans at no cost to them, save for the promise of aid in the event of an armed conflict on the roads. Arthur Tallow is the caravan guard captain, he and his subordinates protect his four carts, teamsters, and any travelers who join his entourage. Some of the travelers Cruian and his caravan have encountered are the Player Characters listed below.

  • Nephi’s PC – Shven Homeforger joined the caravan seeking the lure of a powerful enchanted item and has since revealed aloud the item he seeks is called the “Eye of the Sky”
  • Valerie’s PC – Ali Lightfoot joined the caravan with her own cart and donkey seeking adventure and the intrigue of life on the road.
  • Jack’s PC – Zarot Axemage was rescued from near death at the overturn ambush site of a felled caravan. He is an amnesiac and has only displayed an interest in his own self preservaton and vice for ale.
  • Moroni’s PC – Ricven Waveharn encountered the party during the ambush at Boltac’s Trading post and has traveled with them to his mentor’s haven at Crystal Shores, he seeks to solve the illness that plagues the countryside.
  • Colby’s PC – Mariak Darkeyes fled his settlement of Fen Moor for the haven of Crystal Shores he encounted the party at the north entrance to the village and has been traveling with them since. His motivations to date have been for self preservation.
  • Kelly’s PC – Kaveril Shieldheart Paladin of Helm has come to the thorpe of Crystal Shores on a quest to solve the afflictions of the outland villages. He is determined to solve the mysterious illness in the village and to this end has cooperated with the party members.


The Party has gathered and been introduced to one another for the first time. There are a variety of both creeds and races that have found themselves crossing in the small settlement of Crystal Shores. Crystal Shores is a fishing community with a few other trade businesses of note. Since the parties arrival they have encountered a few of the town’s citizens.

  • Enaldi Grynie is the Tavern Keeper at the Inn of the Wasp. Jack’s Player Character Zarot sampled the Wasp’s Sting, the strongest ale in town.
  • Vilan Deathmar the Matisse Barbabarian turned Leather Worker. Jack’s Player Character Zarot Axemage had Vilan mend his armor and commissioned a baldric be made for him that could support an Orcish Double Axe.
  • Herschel Gobinmyer is the Local Druid and has a farmer’s Green Thumb. He is the mentor and tutor to Moroni’s Player Character Ricven Waveharn.
  • Cardon Dragone is the Boat Wright. The Boat Wright was gruff and rude to the group, dismissing them as trouble makers almost outright.
  • Baduk Soderman the Woodworking Craftsman and Carpenter. He responded positively to Kelly’s Player Character Kaveril Shieldheart. He also said he would investigate the crafting of Wooden Armor for Ricven.
  • Sathe Lidorn, his wife Beefa and daughter Lido work the Inn of the Blushing Trout. They were most gracious for the aid of Valerie and Kelly’s Player Characters Ali Lightfoot and Kaveril Shieldheart.

The party was able to gather a collection of informative facts from the townsfolk about a spreading plague in the community. As it turns out the community blames a party of four adventurers that passed through the community headed north towards Mont Du Plat to the North. After their arrival and departure the townspeople began to grow sick with an illness, one that has taken the lives of two men already.

Zeb and Trigo were a human fisherman and a dwarven sapper who went mad from the sickness and atacked a local named Aslan and his wife and children at the Inn of the Wasp. Vilan and Aslan killed the men and a funeral pyre stands at the north side of town where their bodies were burned, to stop the spread of the infection.

Herschel has encouraged his apprentice Ricven and Nephi’s Player Character Shven Homeforger to investigate the cause of the sickness which has as he speculates spread to the animal population as well. They are sleeping in his guestroom for the night.

Ali Lightfoot, Kaveril Shieldheart, Zarot Axemage, and Mariak Darkeyes are staying the night at the Blushing Trout. Cruian, his teamsters Billup and Andey, as well as Arthur and Henry the last of the caravan guards, are staying with their caravans in the stables at the Inn of the Wasp. The game will resume play on the following morning.


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